Post by BadaBing319 on Aug 14, 2009 13:48:48 GMT -5
II. Handling Conflicts / Connection Issues
In-Game Conflicts[/u]- If you feel like your opponent is in violation of any gameplay rules listed below, pause the game and address your concern with your opponent over the headset. Be sure to be respectful during the discussion surrounding the issue. Often times, a player may be breaking a league rule without even realizing it. Do your best to resolve the situation prior to continuing the game.
If you cannot reach an agreement, the game must be played to completion. Following the game, send a PM to a member of the WCFL staff with your concerns. The staff will discuss the situation with both players involved and come to a decision regarding the game in question.
The league will keep track of all complaints lodged towards league members as well as the disciplinary action taken. If owners repeatedly break league rules or show disrespect to opponents or the league in general, they will be removed from the WCFL.
Forum Conduct[/u]- The forums are not the place to call out other league members regarding their play style, demeanor during games, etc. All conflicts should be handled behind the scenes through private messages between league owners and the WCFL staff. The league reserves the right to discipline owners who make derogatory remarks about other league members or the league in general through the boards. We are all adults here and are expected to conduct ourselves appropriately.
Lag[/u]- League games that experience significant lag should be restarted immediately. When lag exists, the two players involved in the game should talk over the headset and make a determination whether to restart or play through it. Once a decision is made, the game must be played to completion unless the winning team agrees to restart the contest.
Disconnects[/u]- Inevitably, games will occur that will end in a disconnect. Since the Online Franchise system does not allow commissioners to designate a winner when simulating a game, we have come up with the following rules to regulate disconnects in our leagues.
Disconnect Scenarios
If a game is disconnected in any of the situations below:
  1) in the third quarter with one team leading by 30 or more points OR
  2) in the fourth quarter with one team leading 25 or more points OR
  3) in the last two minutes with one team leading by 17 or more points
The winning team has the following options:
  A. Finish the game against the CPU (if that option is available)
  B. Replay the game in its entirety against the CPU **
  C. Reschedule and replay the game in its entirety against the true owner
** - in the case of rule B above, the losing team owner would be temporarily removed from the league in order for the winning team to play the CPU. The owner would be reinstated once the game is played.
In all other scenarios, the losing team has the following options:
  A. Reschedule and replay the game in its entirety against the true owner
  B. Concede defeat and let the winning team complete the game against the CPU (if that option is available)
  C. Concede defeat and let the winning team play the game in its entirety against the CPU
In-Game Conflicts[/u]- If you feel like your opponent is in violation of any gameplay rules listed below, pause the game and address your concern with your opponent over the headset. Be sure to be respectful during the discussion surrounding the issue. Often times, a player may be breaking a league rule without even realizing it. Do your best to resolve the situation prior to continuing the game.
If you cannot reach an agreement, the game must be played to completion. Following the game, send a PM to a member of the WCFL staff with your concerns. The staff will discuss the situation with both players involved and come to a decision regarding the game in question.
The league will keep track of all complaints lodged towards league members as well as the disciplinary action taken. If owners repeatedly break league rules or show disrespect to opponents or the league in general, they will be removed from the WCFL.
Forum Conduct[/u]- The forums are not the place to call out other league members regarding their play style, demeanor during games, etc. All conflicts should be handled behind the scenes through private messages between league owners and the WCFL staff. The league reserves the right to discipline owners who make derogatory remarks about other league members or the league in general through the boards. We are all adults here and are expected to conduct ourselves appropriately.
Lag[/u]- League games that experience significant lag should be restarted immediately. When lag exists, the two players involved in the game should talk over the headset and make a determination whether to restart or play through it. Once a decision is made, the game must be played to completion unless the winning team agrees to restart the contest.
Disconnects[/u]- Inevitably, games will occur that will end in a disconnect. Since the Online Franchise system does not allow commissioners to designate a winner when simulating a game, we have come up with the following rules to regulate disconnects in our leagues.
Disconnect Scenarios
If a game is disconnected in any of the situations below:
  1) in the third quarter with one team leading by 30 or more points OR
  2) in the fourth quarter with one team leading 25 or more points OR
  3) in the last two minutes with one team leading by 17 or more points
The winning team has the following options:
  A. Finish the game against the CPU (if that option is available)
  B. Replay the game in its entirety against the CPU **
  C. Reschedule and replay the game in its entirety against the true owner
** - in the case of rule B above, the losing team owner would be temporarily removed from the league in order for the winning team to play the CPU. The owner would be reinstated once the game is played.
In all other scenarios, the losing team has the following options:
  A. Reschedule and replay the game in its entirety against the true owner
  B. Concede defeat and let the winning team complete the game against the CPU (if that option is available)
  C. Concede defeat and let the winning team play the game in its entirety against the CPU