Post by BadaBing319 on Aug 14, 2009 13:33:44 GMT -5
IX. Playing Rules - Special Teams
2-Point Conversions[/u]- You are permitted to "go for two" when the current score and situation dictates it. You must notify your opponent that you are going for two. Keep in mind - in the NFL, it is obvious when a team is trying for a 2-point conversion since the offense stays on the field and the kicker stays on the sideline. Since we do not see that interaction from the play calling screen, we will require the courtesy of letting your opponent know.
Obvious situations include scoring a touchdown to get within two points or scoring a touchdown to take a 1 point lead. The first scenario would tie the game with a 2-point conversion - the second would give the team a 3 point lead. Teams in the NFL only go for two when there is a strategical advantage.
Here is a 2-point conversion chart that we will use as a guide for when going for two is acceptable. The chart is not a rule per say, but a guideline. If you feel your opponent is going for two in unrealistic situations, please follow the conflict resolution rules in section II of the constitution.
Onside Kicks[/u]- Onside kicks are only allowed in the fourth quarter when the current score and situation dictates it. Again, please give your opponent the courtesy of letting them know when you are attempting an onside kick.
Fake Punts/Field Goals[/u]- You may attempt one fake play per game. Not one fake FG AND one fake punt, just one fake play overall.
Punting[/u]- Directional punting is allowed. However, when punting towards the sidelines, you are NOT allowed to lower the trajectory arrow, forcing a low line-drive punt that skips past the return man. If you want to avoid the punt from being returned, kick the ball out of bounds.
2-Point Conversions[/u]- You are permitted to "go for two" when the current score and situation dictates it. You must notify your opponent that you are going for two. Keep in mind - in the NFL, it is obvious when a team is trying for a 2-point conversion since the offense stays on the field and the kicker stays on the sideline. Since we do not see that interaction from the play calling screen, we will require the courtesy of letting your opponent know.
Obvious situations include scoring a touchdown to get within two points or scoring a touchdown to take a 1 point lead. The first scenario would tie the game with a 2-point conversion - the second would give the team a 3 point lead. Teams in the NFL only go for two when there is a strategical advantage.
Here is a 2-point conversion chart that we will use as a guide for when going for two is acceptable. The chart is not a rule per say, but a guideline. If you feel your opponent is going for two in unrealistic situations, please follow the conflict resolution rules in section II of the constitution.
Onside Kicks[/u]- Onside kicks are only allowed in the fourth quarter when the current score and situation dictates it. Again, please give your opponent the courtesy of letting them know when you are attempting an onside kick.
Fake Punts/Field Goals[/u]- You may attempt one fake play per game. Not one fake FG AND one fake punt, just one fake play overall.
Punting[/u]- Directional punting is allowed. However, when punting towards the sidelines, you are NOT allowed to lower the trajectory arrow, forcing a low line-drive punt that skips past the return man. If you want to avoid the punt from being returned, kick the ball out of bounds.